Tag results for 'copyright'

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The seizure of evidence under Danish law: when an employee takes more than workforce to a competitor

Danish law provides a powerful civil remedy procedure for the seizure of evidence protected by intellectual property law, unlawful product imitation under marketing law and certain sui generis protection, including where a rightsholder suspects that such material, for example technical drawings, have been taken by a former employee to a competitor. The seizure of evidence may extend to electronic data stored outside Danish jurisdiction provided that the relevant material can lawfully and effectively be accessed from premises in Denmark.

Released on Jun 9, 2026

What leaves with the employee? Confidential information and IP risks post-employment

This article examines the legal framework governing trade secrets, confidentiality and intellectual property created during employment under the law of North Macedonia, with a particular focus on employee post-termination obligations. It analyses the protection available to employers, the allocation of economic and moral rights to employee-created works and the role of contractual mechanisms, such as confidentiality clauses, in safeguarding business interests.

Released on Jun 9, 2026

When former employees become a vector for IP infringement, trade secret misappropriation and unfair competition

When a service company loses a key client only to find a newly formed competitor, staffed by former employees, using its own operational tools, already in operation, the legal response rarely rests on a single cause of action. This article examines three interlocking claims under Portuguese law: unfair competition through employee diversion, trade secret misappropriation and copyright infringement. It also surveys the procedural tools available — disclosure orders, injunctions and damages mechanisms — that determine whether the legal response is effective in practice.

Released on Jun 9, 2026

Walking out the door: Australian approaches to safeguarding confidential information and intellectual property

This article examines the legal framework for trade secret protection in Australia, including breach of confidence, copyright, directors’ duties and fiduciary obligations, noting the benefits of a multi-pronged approach. It considers the practical implications of forthcoming reforms that aim to restrict restraint of trade clauses in employment contracts.

Released on Jun 9, 2026

Japan’s emerging framework for responsible AI: legislation, guidelines and guidance

Japan is shaping a distinctive artificial intelligence (AI) governance model built on non-binding, yet strategic, instruments: a promotional act, practical business guidelines and evolving legal interpretations addressing generative AI. This layered approach balances innovation and accountability, while promoting international harmonisation.

Released on Jul 16, 2025

AI-generated works: an IP headache?

The use of generative AI models, such as Midjourney, raises new and untested copyright issues. The World Intellectual Property Organization (WIPO) has identified numerous issues relating to copyright and AI, which warrant discussion. This article addresses a few of the issues in respect of establishing copyright protection in the UK for AI-generated works under section 9.3 of the Copyright, Designs and Patents Act.

Released on Jun 1, 2023

Everybody Needs Good Neighbours: Case 265/19 RAAP v PPI

This article provides a case summary of a recent CJEU decision on a dispute between Irish music performers, the collective management organisation and the Irish music producers’ organisation. The decision clarifies the extent of the right of performers to equitable remuneration with producers under Article 8(2) of Directive 2006/115/EC and its applicability to non-EEA performers.

Released on Aug 12, 2021

When 3-D Objects in Video Games Pose IP Challenges

Video games often include real-life 3D objects, particularly if the game is to be realistic. The trouble with real-life objects is that they may be protected by various intellectual property rights. Unless the right holder has consented to the real-life object being used in the game, the game’s developer or publisher risk infringing IP. The article discusses reported cases from the US and EU regarding in-game use of 3D objects.

Released on Aug 12, 2021